Fully Involved v1.5
Fully Involved Online
Fully Involved v1.5
Registration Key
The Registration Key is used to synchronize your Fully Involved profile with your Fully Involved Online account.
You do not need a registration key to play Fully Involved on your desktop, but you do need a registration key to
have your Fully Involved player data uploaded to your Fully Involved Online account.
After you complete the
Register User
process to set up a Fully Involved Online account, a request for a registration
key will automatically be sent to the Fully Involved Online administrator and you should receive an email with your
registration key within 1-2 business days.
If you want to play Fully Involved without setting up a Fully Involved Online account, just leave the
Registration Key field blank on the Create Profile – Step 3 screen of the Fully Involved Create Profile process
and click Next to complete the profile creation process. You can edit your Fully Involved
profile at any time after creating a Fully Involved Online account to enter a Registration Key.
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Upgrading from Fully Involved v1.0 to Fully Involved v1.5
Please contact info@fullyinvolvedonline.com to get a free upgrade
from Fully Involved v1.0 to Fully Involved v1.5.
The v1.5 upgrade will enable you to synchronize your Fully Involved profile with your Fully Involved Online account.
All player profile and PIAs will be retained from v1.0.
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Installing Trial version of Fully Involved v1.5
Go to
Try Now
to download a free fully functional 45-day trial version of Fully Involved v1.5. Once the download
process is complete, go to the Downloads folder on your PC desktop and run the Fully Involved setup file.
Once you’ve installed the trial version of Fully Involved v1.5 on your PC, each time you run it you will see a prompt
reminding you that you’re running the trial version, at which point you can chose to purchase the full version or
continue to use the trial version for the remainder of the 45-day trial period.
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Converting from the trial version to the full version of Fully Involved v1.5
After installing the trial version of Fully Involved v1.5, when you’re ready to purchase the full version just follow
the link on the trial version prompt or go to
Buy Now
and complete the purchase process. At the end of the purchase
process, follow the link to unlock the trial version and activate the full version.
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Position, Training #, and Years of Service
When you create your Fully Involved profile you will be required to enter your position, training #, and years of service.
This information is used to uniquely identify each player from any other players who may be using Fully Involved on other machines.
While the information is required, you can use these fields in any way that’s meaningful to you and your agency.
For instance, you may use the training # field to enter an employee # or other unique identifying #. Also, this
information can be changed at any time by editing your profile.
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Sending Post Incident Analysis Reports to Fully Involved Online
Once you’ve installed Fully Involved v1.5 on your PC, any Post Incident Analysis reports (PIAs) created by any
player on that PC will automatically be uploaded to Fully Involved Online whenever Fully Involved is played and
the PC is connected to the internet.
Any PIAs created by players who do not have a Fully Involved Online account will be uploaded as “unassigned.”
Data from unassigned PIAs is used for aggregate player reports but is not used for individual player or agency reports.
If you create a Fully Involved Online account and want your previously unassigned PIAs to be assigned to you,
please contact admin@fullyinvolvedonline.com.
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Fully Involved Online
Using Reports
- Sorting – Each report can be sorted by any column. Click on a column heading to sort in ascending order (A-Z).
Click on the column heading again to sort in descending order (Z-A).
- Reporting period – each report represents data for a specific time period. The time period for the report
currently displayed is specific on the right side of the black report heading bar on the report screen,
and will look similar to Displaying data during 7/1/2009 through 9/30/2009 (91 days)
To change the reporting period, enter the start date and end date you want and then click Update in the upper right part of the report. If the report only allows you to specify a start date (for example, for the Most Improved Learning Objectives report), the end date is pre-defined as the current date.
- Printing – To print a report, set the reporting period you want and sort the report as you want, then click on Create Report
in the upper right part of the report. It may take a little time to generate the report, and then you will see a window
displaying the report. You can then chose to print by clicking on the printer icon, or export the report to an Acrobat (PDF),
Microsoft Excel, or Microsoft WORD file.
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Most Improved and Least Improved Reports
On the Most Improved and Least Improved reports, Current Rank is for the period starting on the Start Date you
specified and ending on the current date. The Prior Rank is for that same number of days ending on the Start Date you entered.
For example, if you enter a start date of 7/1/2009 and the current date is 9/30/2009, the Current Rank is for
that 91 day period and the Prior Rank is for the prior 91 day period that ended on 7/1/2009.
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Strongest Objectives and Weakest Objectives Reports
On the Strongest Objectives and Weakest Objectives reports, the scores reflect performance on the highest level achieved.
For instance, if the player has achieved the Medium level but not the Hard level, the Rank and Avg % is for all Medium level
games played. If you’re not sure of the highest level achieve you can review the player’s PIA List.
Also, the Rank is derived from all games played in that highest level achieved but may not all be from the same game.
For example, if a player achieves the following scores
 |
 |
 |
| |
Medium Level, Game 1 |
| |
Provide appropriate assignment |
60% |
| |
Maintain authority, accountability, and responsibility at all times |
30% |
| |
Medium Level, Game 2 |
| |
Provide appropriate assignment |
50% |
| |
Maintain authority, accountability, and responsibility at all times |
80% |
The Strongest Objectives report will show
 |
 |
 |
| Rank |
Learning Objective |
Avg % |
| 1 |
Maintain authority, accountability, and responsibility at all times |
80% |
| 2 |
Provide appropriate assignment |
60% |
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